Modelling game economy with Neo4j | theburningmonk.com

One of the main chal­lenges that came up in our effort to auto­mate the eco­nomic bal­anc­ing was to under­stand the com­plex rela­tion­ships between items, quests, achieve­ments, as well as loca­tions and activ­i­ties that can be per­formed against/with s