ClojureScript Pixel Game Engine With Blender Live-reloading
Recently I’ve been hacking on a game engine for infinitelives called px3d.
It’s built on top of ClojureScript, Blender, and Three.js and it runs in the browser
ClojureScript Pixel Game Engine With Blender Live-reloading
Recently I’ve been hacking on a game engine for infinitelives called px3d.
It’s built on top of ClojureScript, Blender, and Three.js and it runs in the browser